DEVELOPER QUESTIONS:
  1. What's the game called and what is it about? What are the key mechanics or goals?
    My game is called Attack Of The Martians and it is about a human expedition to mars that was attacked by aliens. The goal is to kill all the aliens so thatt the humans can live sagely and continue their work on mars.

  2. What inspired this game? How is it different from any similar concepts?
    My game was inspired by other shooter games set in space such as Halo and Mass Efffect Andromeda. The idea of travelling to mars and starting a colony as proposed by NASA, SpaceX and other government and companies has also inspires the idea of having my game set in spaceS The unique feature of my game is that your character is a rover and not a human.

  3. What does your studio look like? What equipment helped you in developing the game? Was budget or time a constraint?
    I used a Dell laptop and a 38 inch curved Dell monitor. My budget was minimal fortunately the internet is great place to find great tutorials and scripts to help me develop my game.

  4. How did communication, decision-making and planning occur during development?
    I had to decide what features iI wanted in my game and then I planned by writing a list of features I wanted and then I implemented them into my game.

  5. What were some of the most challenging issues you faced during the development of the game? How did you overcome them?
    The biggest challenges were losing my entire project and having to make it from scratch and finding good tutorials that work.

  6. What hardware is required for the game to run at the minimum and recommended settings?
    • Os requirements for my game is Windows 10,
    • CPU requirements: x86, x64 architecture with SSE2 instruction set support, ARM, ARM64.
    • Graphics API: DX10, DX11, DX12 capable GPUs
    • 64 bit hardware drivers.

  7. What are you hoping players will gain from the game?
    A sense of fun and enjoyment.

  8. What aspects of the game, or its development, are you most proud of, surprised by or enjoyed the most?
    I am most proud of my shooting mechanics and the schenemangament menu manager. My collision detection system and death of enemys system is relly good and contributes to the main feature of my game.

  9. Will we see the game ported to other platforms… maybe even VR?
    This game may be produced for mobile as it is imple enough for it and can provide an enjoyable gaming experinece.

  10. What's next for your development studio? Any other game ideas in the pipeline?
    I will make a server that logs the fastest player time so that users can compare their times.
    I will also fix known bugs in the game especially the collision physics.
    Create real setup process so user will be able to install game locally.